Finally got around to trying it. It is a charming exploration. I have found the sexy bits a bit too in your face too fast, such as window peek at the game start, since I only like it with build up. It also doesn't help that tiny pixels don't hit the feelgood brain chemistry as well as high fi visuals of butts would be, so I wasn't playing it for the sexy.
But I do love the parody, the humor and all the character play and immature puns, those are very yes. Very yes. Sexy funny is the good mix in dialogue. Setsune one was the fun one. Honestly, the parts where the dialogue was going full in without any 'self-awareness shyness' were the good ones.
Also graphics are very nice as well for solo. Music is mighty even if a dat modern generic.
But with all the charm, I did get tired of all the exposition, as I was going through the content. I can see a lot of effort being put into the room, but it does get a bit old to read every furniture square and all the talk.
I think it would have been better off if the content present was instead revealed up over an overarching plot of few days, a hotel story to think and solve or just some overaching structure to pace you along. I think it would have been easier to make too, because what you currently have looks too overwhelming for solo hobby, all the rooms with low-key promise of changes over few days.
Hey Setsune, do you think I could get the old project files for this game? I'm interested in looking it over (with your permission), I really do like this game <3
I'll have to pass on that, sorry. I've actually been thinking about revisiting it and reoriented myself with GB Studio some. (Ran into some conversion issues due to Invoke Actor instructions that didn't convert correctly at the time.)
Not in active development, unfortunately. Hopefully when I have some down-time from working on Cuddle Kobold and GB Studio v3 has gotten more of the rough patches out I've been hearing about, I'd like to revisit and at least polish off Move In Day.
Well GB Studio v3 is actually really good atm. I've made a game using V2.5 and 3.0. Problem is the conversion from 2.5 to 3.0 sucks ass. I'd love to help you in this development as I have a lot of know how with GBStudio!
Thanks a kind offer! I'm glad to hear it's picked up. I have a bit on my plate at the moment with trying to get the public taster for Cuddle Kobold! out, but if I get some time after, I'll see what I can do to fix it up.
It's a little further along, but broken and unfit for public release right now. I upgraded to v2Beta without realizing it introduced a serious bug due to event handling changes. I was waiting for a patch or feature addition to change it, but they moved on to refactoring the entire code base, and are now on v3alpha. I'd like to get back to it and at least wrap up the original Move-In Day, but I don't know when v3 will release. So I'm working on my VR project, Cuddle Kobold, instead. Sorry it's not better news.
The instructions are different depending on what model of calculator it's being run on, but most (not all) Texas Instruments graphing calculators from the past 16-ish years can run GameBoy games.
For the Ti-nSpire/CAS/CX, it requires two things. NDless, the jailbreak application, and GBC4nSpire, the GameBoy emulator. Just get the correct version of NDless for your calculator by following this guide: (Select your calculator's operating system version)
Note: OS version 3.9 requires plugging the calculator into a computer every time you restart it, so I wouldn't recommend upgrading to 3.9 if you can help it.
Once that's done, you can put third-party apps on your calculator. In this case, we'll want GBC4nSpire. Using the nSpire Computer Link app that the previous step had you use, drag the "GBC4nSpire.tns" file from inside the "GBC4nSpire.zip" folder onto the calculator.
The final step is to put the GameBoy ROM on the calculator, but one thing needs to be changed beforehand. Add ".tns" to the end of the file. In the case of Rulent Tower, it will read "rulenttowerv041.gb.tns" when it's ready. Now, it can be put on the calculator with the nSpire Computer Link app.
Once everything is ready and NDless is running, open GBC4nSpire and select Rulent Tower.
For other calculators, such as the Ti-84+ Silver Edition, just Google "how to play GameBoy games on (calculator name)."
Oh hell yeah this game is excellent, gave me a few good laughs, this one is right up my alley. Thanks for finding a place for some of the GB Studio Community Asset songs too! (including some of my embarrassing first-ever tracks ^ ^; these were the rooftop theme and the grimy bachelor's room)
Hey, I incredibly appreciate those songs, the game would be silent without them! And check out the next version when it goes public, it's gone through some big changes! But thank you so much for the kind words!
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Finally got around to trying it. It is a charming exploration. I have found the sexy bits a bit too in your face too fast, such as window peek at the game start, since I only like it with build up. It also doesn't help that tiny pixels don't hit the feelgood brain chemistry as well as high fi visuals of butts would be, so I wasn't playing it for the sexy.
But I do love the parody, the humor and all the character play and immature puns, those are very yes. Very yes. Sexy funny is the good mix in dialogue. Setsune one was the fun one. Honestly, the parts where the dialogue was going full in without any 'self-awareness shyness' were the good ones.
Also graphics are very nice as well for solo. Music is mighty even if a dat modern generic.
But with all the charm, I did get tired of all the exposition, as I was going through the content. I can see a lot of effort being put into the room, but it does get a bit old to read every furniture square and all the talk.
I think it would have been better off if the content present was instead revealed up over an overarching plot of few days, a hotel story to think and solve or just some overaching structure to pace you along. I think it would have been easier to make too, because what you currently have looks too overwhelming for solo hobby, all the rooms with low-key promise of changes over few days.
Hey Setsune, do you think I could get the old project files for this game? I'm interested in looking it over (with your permission), I really do like this game <3
I'll have to pass on that, sorry. I've actually been thinking about revisiting it and reoriented myself with GB Studio some. (Ran into some conversion issues due to Invoke Actor instructions that didn't convert correctly at the time.)
Is this game still in development?
Not in active development, unfortunately. Hopefully when I have some down-time from working on Cuddle Kobold and GB Studio v3 has gotten more of the rough patches out I've been hearing about, I'd like to revisit and at least polish off Move In Day.
Well GB Studio v3 is actually really good atm. I've made a game using V2.5 and 3.0. Problem is the conversion from 2.5 to 3.0 sucks ass. I'd love to help you in this development as I have a lot of know how with GBStudio!
Thanks a kind offer! I'm glad to hear it's picked up. I have a bit on my plate at the moment with trying to get the public taster for Cuddle Kobold! out, but if I get some time after, I'll see what I can do to fix it up.
Sounds great! I do hope I could maybe help out in the future but if not I'll be glad to watch :3
Good worked game
Can't wait for the full thing! I'd love if there were more "special" scenes though.
This is really great! Great style and sense of humor and it's fun to play!
Thank you!
When Is There Gonna Be Another Episode Next?!
I got roadblocked due to a move and a major issue with GB Studio, but hopefully soon!
Nice, Thanks!
Hi! Any progress with the project? What’s already in the game looks pretty promising!
It's a little further along, but broken and unfit for public release right now. I upgraded to v2Beta without realizing it introduced a serious bug due to event handling changes. I was waiting for a patch or feature addition to change it, but they moved on to refactoring the entire code base, and are now on v3alpha. I'd like to get back to it and at least wrap up the original Move-In Day, but I don't know when v3 will release. So I'm working on my VR project, Cuddle Kobold, instead. Sorry it's not better news.
Thanks for the reply.
I guess bad news is better than no news at all.
Hopefully it all gets sorted out. And good luck with your new project!
Here’s Rulent Tower running on my calculator!
That's awesome!
That display looks good it looks like your playing the game on a Game Boy that's pretty cool
(double thumbs up)
Yo! How Did You Do That?! Can You Show Me How?!
The instructions are different depending on what model of calculator it's being run on, but most (not all) Texas Instruments graphing calculators from the past 16-ish years can run GameBoy games.
For the Ti-nSpire/CAS/CX, it requires two things. NDless, the jailbreak application, and GBC4nSpire, the GameBoy emulator. Just get the correct version of NDless for your calculator by following this guide: (Select your calculator's operating system version)
Note: OS version 3.9 requires plugging the calculator into a computer every time you restart it, so I wouldn't recommend upgrading to 3.9 if you can help it.
Once that's done, you can put third-party apps on your calculator. In this case, we'll want GBC4nSpire. Using the nSpire Computer Link app that the previous step had you use, drag the "GBC4nSpire.tns" file from inside the "GBC4nSpire.zip" folder onto the calculator.
The final step is to put the GameBoy ROM on the calculator, but one thing needs to be changed beforehand. Add ".tns" to the end of the file. In the case of Rulent Tower, it will read "rulenttowerv041.gb.tns" when it's ready. Now, it can be put on the calculator with the nSpire Computer Link app.
Once everything is ready and NDless is running, open GBC4nSpire and select Rulent Tower.
For other calculators, such as the Ti-84+ Silver Edition, just Google "how to play GameBoy games on (calculator name)."
Cool, Thanks
Oh hell yeah this game is excellent, gave me a few good laughs, this one is right up my alley. Thanks for finding a place for some of the GB Studio Community Asset songs too! (including some of my embarrassing first-ever tracks ^ ^; these were the rooftop theme and the grimy bachelor's room)
Hey, I incredibly appreciate those songs, the game would be silent without them! And check out the next version when it goes public, it's gone through some big changes! But thank you so much for the kind words!
love it so far, and love the atmosphere! wish there was more to do.. keep up the good work
I'm glad you enjoyed it!
..
I had the same expression too...
I don’t remember what this is.
Really good just wish there was more